The game has since spread far and wide, and today, Dutch Blitz fans can be found in every corner of the world — find us on Facebook , Twitter and Instagram — and can be purchased at more than different locations in 11 different countries. We have developed a limited edition of our Vonderful Goot Classic Green game that allows you to play with up to 8 players.
You can play with this Blue deck — just like Classic Green — with up to 4 players OR combine the two packs to play with 5, 6 , 7 or 8 players. Outta control! So, what makes the Blue deck different? Keeping score has never been easier with our new score cards. Download them for free! Download Score Cards. Download Rules. Shop Merchandise. Time limit is exhausted.
Wishlist Wishlist. Advanced Search Links. Product Close-up. Add To Cart. Dutch Blitz Expansion Pack. Developed in Pennsylvania Dutch country, Dutch Blitz is a card game that's exciting to play and easy to learn! Other available cards can be played onto an existing foundation where they fit, provided that another player doesn't get there before you.
The cards available for playing to foundation piles are: the top card of the Nerts pile, the exposed cards lowest ranked cards of each work pile, and the top card of the waste pile. Any player may play onto any foundation. When a foundation is filled up to king, it is turned over and set aside. You can turn over cards from your stock three at a time and put them face-up onto your waste pile the waste pile has no cards at the start of play.
Be sure to keep the cards in the same order when you do so. The top card of your waste pile may be played to one of your work piles or to a foundation pile if it fits. If there are only one or two cards left in the stock, place them on the waste pile, and then turn the waste pile over to start a new stock; do not pick up the waste pile and place it underneath so that you can deal three cards.
If it happens that all players are stuck no further legal moves , or no one wishes to play any more cards, then everyone picks up their waste pile to re-form their stock, and then puts the top card of the stock on the bottom. This happens frequently in a two-player game and rarely with more players. If you get stuck but others can still play, you have to wait for everyone else to get stuck or decide they do not want to make any more moves before you are allowed to transfer your top stock card to the bottom.
When someone calls "Nerts! Each player team scores one point for each of their own cards that they managed to play into the common area. To determine this, the foundation piles have to be sorted out according to the owners of the cards - this is why it is necessary that the decks have different backs. All players except the one who called Nerts then subtract two points for every card left in their Nerts pile when play ended. Thus calling Nerts does not guarantee the highest score, but more often than not it does result in a good score.
If all players get so stuck that no card in their stock will play, play stops and the score is calculated as usual. In this case everyone will have to subtract two points for each card that is left in their Nerts pile. Further deals are played until one or more player's scores reach or pass an agreed target score usually At this point the player with the highest score wins from each other player in proportion to the difference between their scores.
Partners will sit next to each other. Each partnership plays just like an individual player except that they are able to help each other out an extra set of eyes and hands can come in handy. It is sold as a Pennsylvania Dutch card game.
It consists of four decks of 40 cards containing numerals from 1 to 10 only. The Blitz pile is the equivalent of the Nerts pile and contains 10 cards at the start. The post piles are the equivalent of the work piles - each player has five post piles in the two player game, but only three post piles when there are more than two players. The team with the highest bidding player must take at least as many tricks as they bid in order to score points. For example, if the bid was four, that team must take four or more tricks in order to earn points.
If they meet or surpass their bid, they earn one point for each trick they take. If that team fails to meet their bid, they lose points from their score equal to the amount of their bid. The first team to reach 10 points or more wins the game. In the event that both teams reach the same winning score in the same round, the team who made the highest bid and determined trump wins the game.
Author Recent Posts. Mark Ball. Mark creates gaming media content of all kinds.
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