When you get there, you'll find a living breathing Yup, he's alive. He'll take Daddy Bigbuck's flag and move it where it belongs: away from Sim City. You saved the day, and the city is yours! Mission S misnS This is the mission that you unlocked at the beginning of the game when you fixed the television.
You can work on this mission throughout the game, but I recommend waiting until the end when you'll have more time. Just go up to it and press A. You can buy him a soda from the pizza place for 7 simleons. After you give that to him just sit back and listen or read. Talk to her and she'll tell you about her old Water Taxi business. Give him the plans. See all those monkeys running around? I think you have to get to relationship 50, but it might be Try 50, and if that doesn't work play with them some more.
After you're done, talk to Futo. It's gonna be a while before you can go back there, so do some jobs or work on the rep missions. The last time I played through it took 13 days. When the island is complete, a message from Futo will pop up telling you to come by. But you need a staff You should see a guy named Jack I. Get to relationship 40 with him and then offer him the job of Smoothie Operator.
He'll take it: 1 down and 2 to go. Talk to Busta Cruz the guy in the bathroom. Get to relationship 40 with him and then offer him the job of Entertainment Manager. He'll take it: only one more to go! Mauricio Keys Go talk to Mokey in his park in Urbania. Get 40 relationship with him. He'll ask for a shower, so go meet him at the jail. He'll take a shower and be transformed: into a genetic scientist! He's in the building on the rightmost side of Splicer Island, outside the gate -Find some amber You've probably seen this stuff lying around throughout the game.
It's not very hard to find, but if you don't have any you can get it in front of the university. This is where you make pets. Go to the lower floor and walk over to the dollar sign. Pet making is divided into two parts. In the first part, you trace the line on your touch screen. On the second part, you try and pop bubbles with your stylus on the touch screen. Try to hit the bubbles closest to the bottom of the screen first, so as not to let any go by.
What kind of pet you get depends on how you do in these minigames. Those are your three contestants. Gary is usually near the stairway to the dock in Glasstown, outside the Thrift Shop in Urbania, or near the docks in Sim Quarter. Cynthia is usually in the basement of the pet-creating building. Maximillian Moore is usually in or outside the hospital.
Then it's show time! Trick cards give you points. Red cards make it so that other pets cannot perform tricks. Green cards heal your pet from the effects of red cards. First person to points wins. If you loose, you can just do it again: you can compete in a pet show an infinite number of times per day, but keep in mind that time will go by. After the pet show, go pick up the flag from outside the gates. You'll need it later. Go up to the top floor of the Riverboat and talk to the parrot.
He will only say "Squawk", but then Olde Salty will appear in the door. Talk to him. Give it to the parrot. Go to the circus, and you will meet Pepper Pete. He'll tell you to distract the miniscule menace while he prepares a trap.
Now you must make your way through the maze. I recommend saving before doing this, as taking the wrong route can freeze your game. Go into the little cubical furthest to the left. Continue until you're between the second and third vertical bars. Then go to your right over two and then just go up through the bars. You'll come into the clearing and confront Winky Weebucks.
Once you've done that, congratulations! You saved the day again well technically your pet did! Go to the nutria island or paradise island the one with the woman selling beds and stuff. You'll have to do this a number of times, as eventually he'll tell you to go away and won't talk anymore. That's all you can do.
Nerdies -Get best promotion in Dr. Max Stat minigame Keep trying. I find this game easier if I turn the sound off. You can get petrified wood from Paradise Island or from the tunnel in the jail get relationship with Dan D. They'll show up occasionally in Glasstown and the Graveyard, but not very often Artsies -get best promotion in comedy club minigame This is a pretty easy game.
Dodge tomatoes, grab flowers. If your charisma needs a boost, there's a mirror in the thrift shop. But just in case you don't want to hunt her down, it's: 1 Strawberry 1 Vanilla 1 flour -clean up the city!
Recycle piles of trash Don't sell your trash if you want to beat this one. Just make rounds of Urbania each morning and night and you'll have piles in no time! Richies -get best promotion in Moogoo Monkey I had trouble with this one. If you're having trouble with a minigame, you can save you game right in front of it and just restart if you loose.
If you're having trouble getting money, then try devoting a few sim-days to just going from job to job. Your money will grow quickly!
Time for work. Xizzle List! You can only get xizzle beads from each sim once. Once you have your xizzle beads, you can purchase xizzles at Club Xizzle. Each xizzle costs 3 beads. If you get hit, run to one of the buckets to clean yourself off. Try and line up the vertical and horizontal lines to get simleons. You get points based upon how well you trace. Try not to shrink them or let any get by you.
Unrelated Information unif If I have missed anything in this guide that you think needs to be included, or if you find extreme grammar errors that you believe need to be corrected, please e-mail me at lairdsheep yahoo. Copyright Emma Vance This may be not be reproduced under any circumstances except for personal, private use. The only websites that may use it are: gamefaqs. Keep me logged in on this device.
Forgot your username or password? There is a workbench at the Law Office, close to where the television is. Click on it to study mechanical. Pushing the A button rapidly increases the rate at which you learn. You are required to earn one mechanical skill point. Click on the double doors at the Law Office and pick the lock. Once the bar is filled the doors are unlocked. Triggered by Detective Dan D.
Mann , after the player completes Chapter 1, Part 4 and answers his questions. You are required to answer his questions before you are able to interact with him. Attain a relationship of 30 with him. Detective Dan has a total of six questions. Choose the following answers for each of the corresponding questions. You can earn the money by playing Hoopz, or by picking up litter strewn along the streets and selling them to the deputy. You may sell aluminum cans or license plates, but do not sell trash, nuclear rods, or three-eyed frogs, as you will need them for later missions.
Attain a relationship of 30 with Maximilian Moore. The Artemesia Plant is located behind the Large Brownstone and in front of a dumpster. It will wilt within an hour after picking, so you will have to get it to Max within that time.
If you fail, give the wilted plant to Max and try again. The first thesis is attained by writing it on the computer at the Miniopolis Chronicle. Success is determined by the Logic skill. The second thesis is attained by getting a relationship of 40 with Lincoln Broadsheet. Then, write a thesis on the computer at the Miniopolis Chronicle. However, unlike the first two theses Max will not accept the third one.
After completing this mission, the player can now take classes at the university and can play the Dr. Max Stat minigame. Attain a relationship of 30 with Cannonball Coleman. Buy it and give it to Cannonball Coleman. There are four lines of lyrics to complete. Every day at 12 pm, Ewan will wait at the motorcycle workshop south of Urbania. Meet him exactly between 12pm and 1pm and give him the food for 3 days.
Simply bid higher than the other contestants and you will receive it. After completing this mission, you will receive a hoverboard. Press R when it is in your pocket to use.
After completing this mission, the location of Club Xizzle will be revealed. Triggered by Gramma Hattie , after completing the first five parts. Attain Level 3 in either Hoopz, Dr. Go to the Miniopolis Chronicle and look at the bulletin board.
Enable the 'Cheat gnome' code, then the 'Power Socials' code as many times as desired. Sell the Power Social items obtained. You can repeat this as much as desired. Go to Skyline Beach and get past the bouncer at midnight. You might need the style and some, but it will be worth it. Someone will give you a Power Social. Start to use it on everybody. Keep in a good mood and keep using it.
You will become the player on Skyline Beach. Additionally, socials that are green are more likely to succeed; however red socials can reap larger rewards, just at a higher risk to your current reputation.
If your Sim is hungry and low on money, instead of paying a machine, try kicking it. This may take a few attempts, but food will come out for your Sim to eat for free.
To get 10 Rep Points you have to 1 - Get 50 Relationship Points with one member 2 - Get 50 Relationship Points with two members 3 - Get 50 Relationship Points with three members 4 - Get 50 Relationship Points with all the members 5 - Get Relationship Points with the leader 6 - Move to a place desirable to the group 7 - Get -5 Relationship with the rival group 8 - Max out the certain skill 9 - Finish the Rep Mission 10 - Give the group trophy to the group leader The rival groups are Streeties against Artsies Nerdies against Richies The desirable places are depending on what your status is with each of the groups.
The lowest group is the most likely to get a boost when you move, while the highest group with the most rep points is least likely to get a rep point when you move. When you move to a place undesired by a certain group, you will most likely lose a rep point, that point can be recovered when you move out to another location. Read the instructions and get yourself promoted hard not to. Then you will be fired and that the mean Daddy Bigbucks has brought the tower. You will have a talk bar after the conversation.
If you see a -- sign however, you lost relationship points. Get her relationship point up to 30 to finish this goal Goal 3: Give Kris your Squeegee and Bucket Simple, so to friendly stuff and select give a gift. Choose the Skyline Penthouse. Go to the shower and use it. If you choose the law offices, go to the bed and sleep on it. If you choose the lobby, sleep on the seat. Goal 3: Eat Something Go to the lobby and go to the vending machine. Go eat something. Put it in your pocket. Go to the penthouse and press Start.
Press L and R till you get the items screen. Select the Bed and move it around till you are happy Goal 2: Repair the Television Go to where the bed used to be. There is an old television so repair it. The ones need repairing are in the lobby and the gym. Repair it like you did to the television. Click on it and pick the lock Goal 3: Find the Key Search near the computer. Then Daddy B. Choose any option to find out his evil schemes and Det. Dan will arrest you and you will end up in jail.
Mission 5: Get out of Jail Started by: Det. Dan Objectives: Befriend Det. Dan Get a 30 Relationship Points on detective Dan. Talk about health and crime. Goal 2: Answer Questions Talk to the Detective and answer his questions.
On the first question, choose any option then choose "The janitor told me I could stay" "Real food, I was tired of eating junk" "No, He is finding legal ways to make people miserable" Then choose the option that you haven't seen Mr. King for a while. You will choose any option as you get to leave jail. Between 5am and 5pm, you can play the Hoopz minigame. Read the instructions and finish the stupid game.
Keep playing or recycling trash until you reach the amount. Goal 3: Buy a House Leave the prison and go up, right and turn left after the park. You will see a green sign with a house on it. Click on it and buy it. You can buy the other one but it is slightly more expensive. You will have a crate inside. Unpack your items and place it in the house.
When the crate is empty, return the crate and it will disappear. Near the dumpster is a plant. Collect that plant and give it to Doctor Max within 1 hour. Give it as a gift. Do enough research to fill 2 logic points. Then write the thesis. The bar will complete fast but there is a high chance of having writers block.
Keep writing until you finish. The thesis that Mr. When finished, talk to the Doctor. Then give it to him as a gift. Goal 3: Earn 1 Creativity Go to where you found the artemisia plant, near the northern barricade and go to the dumpster.
Then you talk about the horrible street art and gain a point. Goal 4: Finish Cannonball's Song After finishing the 3 Goals above, he will ask you to finish your song. To do this choose these options " Everyday between 12PM and 1Pm, go to Ewan in the chopper garage and give the corn dog as a gift for 3 days. Press R to use it and R again to stop use. Press A while on the hoverboard to move around and make it faster.
The arrows are used to steer. Use can place it in your house as a decoration. Buy something from him like a flower and give it to him. Note: Don't sleep or talk to anyone but her unless you want to start again.
After that, you have access to Club Xizzle. It is where the blockade it, outside the dumpster. Press A on the door to access it. You can buy xizzles at 3 beads each and enter the club. The password is Bucket.
Daddy B. Keep right. Go onto the peer and keep going. Go until you see a steamboat and go inside. Play the game at about 4pm to 2am. Goal 2: Follow the Directions Go to the newspaper agency and look on the bulletin board.
Then head to the Shrubbery outside the museum and search it to get a piece of paper. The next answer lies beyond the grave so go to the graveyard and go until you get to the last 4. Search the last one. The note says Another Feather in His Hat. Talk to Berkley Clodd. Goal 3: Give the Briefcase to Det. Dan Clodd will give you a briefcase so give it to the Detective Goal 4: Give the Briefcase to Giuseppi Give the Rigged Briefcase Briefcase with a massive microphone on the side stuck with sticky tape, great rigging to Giuseppi.
If you beat him, he'll fix the engines. Modify you bike. Use the racing tyres, not a lot of Nitrous Oxide, medium handling and the best engine. After you beat him, he'll fix the engines. Goal 4: Convince Polly Get a 50 relationship with Polly to get her to go to the rides. Talk to Lily Gates after you finish. When Darius shows up for Daddy B. If you let anyone pass you have to do the mission again. You cannot let people of your rival rep group in.
So if you are a Richie, you cannot let a Nerdie in. If you are an Artsie, you cannot let a Streetie in and so forth. When you get enough people in, you can talk to Cannonball and get a reward which is a golden fiddle.
Find a stand and press A. Bigbucks when you are finished. The more you donate, the more money will be awarded for your donations. The more exhibits, the more money. She'll say that she has a coat so look in the clothes rack in the back of the shop.
It is where you also change clothes. Keep pressing A until you find it. Go to a computer in the cafe in SimQuarter and go to the computer and go to shop online. Go up to the tree that has tyres in front of it Goal 3: Find a Light From the first bridge you cross, go up. You will see a yellow glowing object next to the plant. To get to the plant, stick next to the edge of the water to past the rock. Injure the plant to get the light Goal 4: Capture the Alligator Go inside the dark tree.
You will see a vampire but you will use the light. Go to the stumps and go south. Then talk to Boo. Follow the crypt until you reach the exit. Now walk to Gramma Hattie and talk to her.
He'll give you access to the fan boat in the upper right hand corner of Glasstown, down the stairs. You have access to Paradise Island and you can run around without the fear of getting arrested. Mission 5: Carnivale! Go east until you see an island with hedgehogs in it. They can be plants, paintings, etc. Goal 5: Attend the Play Be at the theatre at night and attend the play. Talk to Theresa after you complete the goals.
Head all the way to the beach and dock your boat. Talk to Locksley. Goal 1: Play the Trivia Contest Go around the island and look under the coconut trees for the trivia coconuts. Give the coconut to Pritchard as a gift. Questions: "What Colour is Crystal's Hair? Before you go to the island, have full stats as there is no stat refilling Save before going to find who is there.
If you search before or after that time, you will be arrested. Sooner or later, along the way you will find Bayou Boo. Mix 3 Chocolate in the mixer and bake it and give it to Boo.
If you keep failing, than get a higher cooking level. Talk to Crystal after this goal Goal 3: Dress all in Black Go to the Thrift Shop and dress in a black shirt and black pants Goal 4: Attend the Premier Get to the theatre at pm and meet your partner. The places where the fuel rods are will be changed every 24 Sim Hours. Do not sell them, when you have 10, give it to her. When you are back in time, talk to the very alive Eprham Earl and he'll have a nice conversation with Daddy Bigbucks.
Throw the game away now or keep playing. Yes, it heavily taxes SimValley orchards. Yes, it's terribly noisy
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